Catch That Cat!: Alpha Ver.
Skills
Illustration Design
Game Design
Javascript
Overview
Self-developed a short but competitive mini-game for an audience to play non-stop and collect as many floating items possible before a cat grabs them. This game exercises a player to develop fast thinking and problem-solving skills.
This game centers around a pet owner and his cat. Jude, pet owner, was in the middle of organizing his room after a knitting stream until the unthinkable happened. Jude’s cat, Pandora began throwing around her owner’s knitting items and leaving them scattered everywhere. Jude is determined to grab all of his knitting items before Pandora catches him.
Game Narrative?
Gameplay
How does a player navigate the game?
The player uses arrow keys and the space bar to move Jude around his apartment to collect any floating item. When moving close to any item, a player can walk into it or jump near to grab.
Are there obstacles present ?
His cat, Pandora, will come out of her bed and start charging at any knitting item or Jude. The player is encouraged to find other ways around Pandora before she catches Jude. If a player collides with Pandora, the entire game rests.
What happens if you collected everything?
The player will be granted a congratulations screen for not getting caught by Pandora.
Gameplay video
Game link: https://minga-08.itch.io/catchthatcatbeta
Game Functions
Mechanics
The player will use a keyboard to control Jude and collect items around his apartment
Dynamics
Randomized moving animations of Pandora correlated to what item a player collects first
Illustrations and background design
Jude
Pandora
Misc.
Backdrop
Overall design work